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Mocha2007

53 Game Reviews

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2 reviews are hidden due to your filters.

Appatently I never reviewed the game before, so here I go.

This game easily falls into the top five CCGs on the site. In terms of Strategy games, probably within the top twenty or so.

I encourage people reading this to open the swf file in its own tab. That way, you get a larger screen and can see the cards and their descriptions without having to click on them.

In terms of praise, probably the single most innovative feature of the game is insanity. I have never seen anything like it in a CCG before or since, and provides another layer of strategy.

My only complaints are minor. There are only 36 cards in the entire game. Contrast this with something like HD: Xyth which has over 100 cards per race, and with nine(ish) races this comes to about 1000 cards in the whole game.

Card balance. Yog-Sothoth, which you receive somewhere around level 25, allows you to kill a high-sanity medium-health player in one hit. The AI seems to love using this card. Quite a few attack cards ignore invulnerability (3/36) and defense (5/36). Perhaps invulnerability should've been named "spell invulnerability" or something, considering that's what it really is.

A few minor gameplay issues. Your creatures only attack in retaliation of your opponent's attacks. Almost all creatures' attacks can be blocked with just a little defense, and possibly with your own creature (trivial even in lower levels). In addition to making creatures unimportant, the effect of this is that your creatures just sit around twiddling their thumbs almost the entire match, which is quite a shame.

Nevertheless, the game is perfectly addicting. It's a shame they don't make games like this anymore.

The fact you can't skip the beginning text is definitely annoying

Satisfying when you can get the photons to "reflect" 180 degrees around the black hole

Took some work, but I was able to push the asteroids over to the moon!

Then I realized I could deorbit the moon... :^)

Good but camping out by the bank allows you to quickly rack up a high score without doing much

DaniDesa responds:

Yep you are right, I made this game for ludum dare 44 in 48 hours. The plan is to expand it adding more content and more gameplay. I plan to release a new version regularly so I can get feedback from you guys and improve it in every iteration. So stick around because I will be putting your ideas in the game!!

A little difficult since the balloon has no inertia and sometimes the level generates in a way where it's nearly impossible to land the balloon.

As a concept though, it's very good.

JeffreyDriver responds:

Thanks. I couldn't think of a way to get the terrain, objects, and wind to generate in a way that gave a consistent difficulty. That's probably more complex than I dared to go into considering this was just a quick project. I admit that sometimes the levels generated are really difficult. A small percentage may even be impossible. But that's why I chose to just record successful landings rather than go for a score based on the win/loss ratio. I am kind of tempted to develop this further though.

Game plays smooth, sound effects are... alright...
Graphics are minimal, even less than the original Tetris.

It's a Tetris clone though, so nothing surprising.

When I got fast enough the... blob? Simply flew through the barrier, and so I got up to 5230176600. Very little to the game.

randomalo responds:

congratulation you won the game

Great, although the running level goes a little too fast, and I wish the score screen would stay up until I dismiss it

So bad it's good.

I couldn't resist playing just another few minutes to see what crazy shit would happen in the game. Definitely 5/5.

dongs

Age 26

Joined on 1/11/14

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